Worthplaying | PS2 Review - 'NBA Street V3'
NBA Street V3 Poster including an Adventure Mode with story lines and co-op play, new characters, new stages, and online combat. . Release Date. Read Common Sense Media's NBA Street Vol. Not available online; Developer : Electronic Arts; Release date: February 9, ; Genre: Sports; Topics: Sports. Metacritic Game Reviews, NBA Street V3 for Xbox, The third installment of NBA Publisher: EA Sports Big; Release Date: Feb 8, ; Also On: PlayStation 2 NBA Street V3 also features a new dunk contest and online multiplayer modes.
Combine it with a trigger button or two, and that down arrow will change colors to indicate a different move type. As you combine moves, the combo meter fills up, and if your shot is successful, you'll earn combo points that will go toward your "gamebreaker" meter. Fill the up the gamebreaker meter and you'll execute the familiar stylish dunk animation.
NBA Street Vol. 3 Game Review
In NBA Street V3, however, you have more control than ever over your gamebreaker dunks, as you'll be able to string together moves in the air--and even pass the ball off to both of your teammates in succession--to maximize your point haul.
While the game includes a number of special moves available to all the players, certain special moves can be used only by created players, and even then only once the moves are unlocked. This feature allows you to more fully customize your created baller, especially when you take your player online to face off against other human competitors.
To prevent opponents from blocking your favorite moves by peeking at your combo meter, you'll be able to rename and remap your set of unique tricks. The dunk contest lets you create some of the sickest big-air slams around.
The dunk contest be taken online on both the PS2 and the Xbox, and it features three layers of complexity--the dunks themselves, ball tosses, and props. While dunks and tosses are self-explanatory and are executed using standard analog-stick game controls, the use of props is a new twist.
Place a table at the free-throw line, for example, and the degree of difficulty of your dunk--and thus the points earned upon successfully completing it--goes up dramatically. Add into the dunk mix an off-the-backboard ball toss and a string of in-air moves as you leap over the table, and you have the recipe for a truly impressive slam. The contest judges will grade your performance not just on execution but also on creativity, so try not to repeat yourself once your feet leave the floor.
Hit the Court NBA Street V3's focus on providing a unique experience for gamers is exemplified in the game's street challenge mode, which will challenge your street b-ball skills as you attempt to build up the biggest, baddest reputation in the land. Choose a city of origin from regions throughout the world, and you'll then be able to tinker with nearly every aspect of your homegrown asphalt, from court-surface color and line types, to logos, basket types, neighborhood appearance, and sponsorships.
Naturally, all this customization costs street points, which can be earned with wins on the court. As you progress through the game, you'll be able to further upgrade aspects of your court with points won from games. Build up your rep in the game's street challenge mode and you'll be pimping out your custom home court in no time. With your home court fully tricked out, you'll next be asked to pick your team captain.NBA Street V3 PlayStation 2 Gameplay - Meet the Trick Stick.
In other words, you'll create yourself using the game's create-a-player mode. Both male and female models are available, with a number of player styles and body types for both genders, including the "ankle breaker," the "sharpshooter," the "center," and the "prodigy" another name for a fifth grader with mad skills on the court.
If you don't like any of the preset player types, you can always go for a custom character and distribute the attribute points as you see fit. Interestingly, when you adjust the height and weight of your player, the cost to distribute each attribute point goes up or down accordingly. Make a player who's too bulky, for example, and the cost for each dunk point goes up. Once you're happy with your virtual baller, and have chosen your teammates from a number of fictional characters, you'll take him or her to your home court to face a number of different challenges.
This mode is split up into 70 virtual days, though each day is divided into both daytime and nighttime challenges. You can even use these created courts for online play. For online play, there are a few different modes essentially identical to the offline play: World Challenge, which is identical to Street Challenge but online with a created baller, and you play for rep points and SP; NBA Challenge, where you play with NBA teams and receive a rank for the win or loss; and lastly, exhibitions, a free game in which you pick any character, and nothing is lost or gained.
All of the modes found on single player can also be found online, aside from the fact that you can only play against one other opponent, unlike Sega Sports' games, where you can somehow play eight players online. In NBA Street V3, the trick moves are more elaborate to perform and consequently a lot easier to counter.
The AI, on a "Legendary" skill setting, knows how to abuse this, especially when you are just starting your street career. Rather than the usual trick set implemented in Vol. Mastering the directions on the analog stick alone will let you perform the basic level-one tricks, a hit of the turbo button and direction.
NBA Street V3 Hands-On
For the highest, level-four tricks, four turbo buttons will need to be pressed. Each one of these tricks will be registered into your combo meter, showing what type of configuration you have hit. You can also customize your trick book, and it is ideal to choose the best tricks fit for your character. As time goes on, you can purchase these tricks with your SP and unlock them yourself; the more variety of tricks you have, the easier it is to score points, which will get you closer to earning that gamebreaker.
Unlike the previous installment, where there where two gamebreakers, NBA Street V3 only has one, which isn't a bad idea, but it could have been better. Essentially, a gamebreaker is just the dunk contest but inside a regular game, and now, the main focus is to get the entire team involved.
NBA Street Vol. 3
While in the air, you should hit any combination of tricks you can think of until you either put it in yourself or another teammate prepares for an alley-oop to rack up more trick points. Unfortunately, there is no way to stop a dunk gamebreaker, but you can actually miss a gamebreaker dunk or three-point gamebreaker.
I would have really loved if EA had placed in a gamebreaker counter or somehow have a way for you to interfere with the player's sequence and not just freeze in your little corner, waiting for the dunk to finish. Even though they say it was supposed to whip the socks off of Live's, the dunk contest isn't even near that level. Live's system was more intuitive and a lot more fun, while in Street's, it's just a simple flick of the button that requires no skill whatsoever.
Sure, Street's version looks extremely cool, but Live's just gave more satisfaction. The basic rules are the same: You can also grab some props to use with your dunk, which can help your score slightly, but failing the dunk because of a prop can also really hurt your standings. Scoring goes from zero to 30, the minimum score for a failed attempt is seven points, and the AI rarely misses a dunk.
To make this truly enjoyable, it needs to be revamped before it can achieve the same level of deserved hype as Live. For some odd reason, the commentator seems to get worse and worse as the volumes go by. His commentary seems to hinder the game's excellence, and although a sports game without an announcer would be strange, EA really needs to work on this aspect in a;ll of their sports games.