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Seiyuu Danshi: English BL / Yaoi Dating Sim / Visual Novel by meyaoigames — Kickstarter

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Some guys make a lot and will take on the challenges of the oval office. You will be the one to choose your own masseur to service you and find out about their story!

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Massage Phase Massage time! It will be possible to interact with your chosen masseur. If you do well they'll grow closer to you and you'll be able to get to know them more!

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Work Phase Earn money throughout the game! Massages are not cheap, so this is the best way for you to earn some! Free Time Phase When you are not working! You can choose to go to various places like the mall, university and many more different activities! Full Service Phase Extra service that your masseur will give.

It has always been our dream that one day we would create a game with many improvements and more content than our previous works. We're committed to achieve the highest quality and give our best shot for each element of the game!

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When you have a crush on someone, your wallpaper will be that of your crush and when you get a boyfriend, your wallpaper picture will be that of your boyfriend and you! Spend your time and energy carefully so that you can increase the most affection!

This game will have a CG gallery where you can view CGs that you have obtained and replay the scenes! Seiyuu Danshi will be available for Windows, Macintosh and Linux. No Desktop OS gets left behind! Meyaoi Games is comprised of a very small team, consisting only two sisters who love both yaoi and games.

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We are curently doing the art, programming, writing, and even making the video ourselves. We have been making Seiyuu Danshi entirely by only the two of us. However, hiring people who are good at what they do will greatly enhance the quality of the game. And that's the reason for this Kickstarter. If funded more than expected, the rest of the funding will be put to add even more contents to the game, These additional contents include: For those of you who give your support to us, we thank you from the bottom of our heart.

You guys make two sisters' dream of finishing a BL game of our own comes true! The support doesn't only come from monetary backing, we also owe a lot to you guys who help us by spreading words about this game.

No amount of 'thank you' can represent our gratitude to you all!

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Where is the game at and where is it going? As you may have seen in the demo, the basic system of the game itself is done, and the only programming that still needs adjustment is the "Foreplay mode", as there are some changes that I want to apply to the system.

However, all remaining system is done! Does that mean the game is nearing the end of production, though?

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Dating sim relies on a LOT of events to be encountered or it will end up a boring stat-grinding dating sim. I have encountered some dating sims that are too focused on the stat-raising part and ends up neglecting the events, and I don't want Seiyuu Danshi to join the list. And so, the remaining production is majorly filling the game with hopefully interesting events and CGs to accompany them. We also want to add more things to do inside the game, including side quests talking with NPCs inside town and jobs.

However, we know that being overly ambitious is toxic to game development, and we already keep that in mind. As for sprite art, the sprite art you see in the demo will be completely replaced with a more dynamic one this time, it's not drawn by a half-assed artist like me, so it will look a lot better: Each character will have 2 dynamic poses that represent their personalities, multiple clothing, and a lot of expressions. This, we hope, will address the issue that people have stated multiple times in the previous questionnaire we distributed regarding the similarities of characters, since each character will have their own dynamic pose based on their personalities this time.

We hope this will help players differentiate them and make each of them feel more alive. For music, the music tracks we currently use inside the demo are from royalty-free music packs that we bought it was due to our small budget.

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If we get funded, we will use some of the money to commission for custom soundtrack it will probably not all, because custom tracks are expensive, but we will commission as much as we can afford. Who are we gonna commission for the tracks?

I have been in contact with a local professional music composer in my country unfortunately, you can't find him on the net. He's pretty flexible, and he has the ability to make different kinds of music I have seen his portfolio, and they are amazing.

For now, we are still unsure on what direction our music should go, whether to go to Persona-like vocalized BGM we all have to agree that they sound cool, but will it match Seiyuu Danshi's overall feel?

This might disappoint you guys, but we will not add voice acting unless we reach the stretch goal for it. The current goal is the bare minimum we need to finish the game, and adding voice acting will require more funding and will push the development time further voice acting is not easy to implement, especially when the game's dialogs are scrambled here and there, like in Seiyuu Danshi xD.

We might be able to recruit hobbyist instead for free, but bad voice acting is even worse than no voice acting at all, in our opinion, and thus we have decided to postpone it until we receive enough funding to do so.

We hope for your understanding.