Persona 4 (Video Game) - TV Tropes
Persona 4 is an Urban Fantasy Role-Playing Game Spinoff of the popular Shin Persona 4 Golden: The Animation: A second anime adaptation, this time based. For Persona 4 Golden on the PlayStation Vita, a GameFAQs message Is a Date Sim with RPG elements trown in, so if you like date sims hop. Following in the footsteps of Persona 3 Portable, the second highest rated PSP game of all time, and based on Persona 4, one of the most beloved ATLUS titles .
In Golden, yeah, naturally you need to complete Marie's S Link to get the Golden ending, but I can only see that as Atlus forcing players to view the new content, and even then, you don't have to date her. The main flaw with calling Persona 4 a dating sim with RPG elements is plainly that: No matter who you date, Yu doesn't help Yukiko run the Amagi Inn, or help Chie protect Inaba, or become a sleuth with Naoto, or become an idol with Rise using his boyish good looks.
Dating girls is inconsequential to the endings of Persona 4, and even the main story.
Read Positive User Reviews for Persona 4 Golden on PlayStation Vita - Page 3 - Metacritic
This is why Persona 4 simply cannot be contrived as a dating sim first - and if anyone bought it with that notion, prepare to be disappointed. Spreading that ridiculous fallacy as some rooted fact is reckless, base, and misleading. Indeed, Persona 4 makes use of dating sim elements to deliver it's story, power up the MC, and progress the game. It borrows so many elements that it's blurring the line between date sim and RPG pretty well, but at the end of the day it's fundamentally an RPG before it's a dating sim, and anyone claims otherwise either doesn't know what a date sim is or is trolling.
Seryously you guys should stop talking about a topic you dont know about, TC OP was decribing a date sim and so yours. From over here, you look like you're the one who doesn't know what he's talking about, or at least can't make the distinction.
But to outright call it a date sim is just plain fallacy. You're grasping for straws Wow, look, it's my usual comeback! Persona 5's theme should be redemption. You attain Knighthood if you win the war agaisnt Valcania and regardless you are forced to leave the country the game WHOLE premise is attaining Knighthood the VERY reason the option to ditch the girls is given to you is for them to not get into your objective there are wars to be prepared for and battles to win wich are the reason to stregnhteng your character so no MK has two porpuses and the only bad ending is if you dont get the Holy Knight tittle.
He obtained knighthood, but it's still a "bad end". Also, I skimmed through a lot of the same user's Sophia run, and he barley fought. From what I've seen, the RPG element of Mitsumete Knight is clearly a gimmick, and most of your levels are gained outside of battle. Post the video where you got a good ending in Mitsumete Knight without dating a girl, or a fairyor gave into manly knight love I don't even know if this is possible, but if it were, it'd be a joke ending.
Can you Date in this game?
The ratio of elements lean more towards date sims than RPGs. The story follows the protagonist, Yu Narukami, as he boards a train to stay with hisWhat do you get when you combine a classic turn based RPG, a visual novel, and a dating simulator?
The story follows the protagonist, Yu Narukami, as he boards a train to stay with his detective uncle Dojima and young cousin Nanako in the sleepy town of Inaba. Victims begin to appear around town hanging from telephone wires and without a single lead for Detective Dojima or his partner Adachi, it's time for the investigation team of high school friends to figure out what's really going on here. The main focus for the player is going to be, well, personas.
These allies are summoned through tarot cards and earned through a card shuffle mini game after battles or through fusion. With little more than physical attacks and items, you're going to need to collect as many as possible.
Personas are comparable to Pokemon and the parent series of Persona, Shin Megami Tensei, actually started the collectible monster genre 4 years prior to the release of Pokemonexcept you only want to see them as what they are: This might strike players used to their monsters being friends that level up with you as shallow, but in P4G there are hundreds of potential personas to help you along the way.
The personas complement a fluid turn-based battle system that always felt fresh and new. Combat focuses heavily on your ability to play against enemy weaknesses and keep status buffs in a healthy rotation, something that feels more like an afterthought in typical RPGs.
Persona 4 Golden
The battle system kept me interested as I traversed through the often bland and randomly generated dungeons for an hour or more at a time, an aspect that the previous Persona 3 suffered from as well. People new to the series might lose interest in this regard, but a player that enjoys grinding and hunting for treasure will feel right at home. As I continued through P4G, it became apparent that personality is where it counts.
The jazzy pop soundtrack, vibrant color scheme, and varied character interactions set the tone for a memorable experience.