Shin Megami Tensei: PERSONA 3, Wallpaper - Zerochan Anime Image Board
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New rescue missions attempt to spice up the labyrinth, but they're overly simplistic, involving little more than searching a set range of floors to locate a missing person. Quests are somewhat challenging but repetitive, often requiring that you backtrack through previous floors to find items or defeat specific foes.
Fortunately, you can now use the main entrance to continue exploring from the floor you left off of, so you won't have to teleport to a previously completed block and work your way back up to where you were--a long-awaited adjustment. The sheer volume of persona and unique abilities keep the combat interesting. While your teammates are limited to summoning a single persona, you're able to carry up to 12 simultaneously. Each persona and enemy specializes in an attack type, such as fire or slash, while also harboring weaknesses.
The goal is to exploit an enemy's weakness, knocking it off balance so your team can perform a devastating group attack, which encourages strategic planning. A helpful "analyze" ability lets you determine a foe's weakness without entering the menu system, which speeds up battles. The new cooperative techniques enable you and an ally to perform a powerful critical attack that knocks a sole standing enemy off-balance, making it much easier to trigger group attacks.
A variety of tactical options help you manage your team in tough situations. You can issue specific instructions for teammates, or, for the first time in P3, you can seize direct control of your allies.
This handy adjustment is the game's most welcome change, as advantageous bosses use status ailments such as charm to turn your own attacks against you, increasing your need to assume direct command.
Though enemies are clever, many standard battles devolve into routine elemental casting to capitalize on an enemy's weakness; fortunately, a lightning-fast autobattle option serves to lessen any repetitiveness.
The game's greatest highlight has to do with its robust customization, which allows you to develop the ultimate persona team. You're able to modify persona by leveling them to acquire new abilities or by fusing them together to unlock new persona, passing along inherited skills they wouldn't otherwise learn.
There are roughly persona, including four new creatures for a minor roster boost that have numerous abilities with which to experiment. New skill cards let you teach a persona a specific ability without fusing, which makes the process easier without undermining its addictive qualities.
Additionally, you can fuse your strongest persona into unique weaponry to craft elite gear, which is quite satisfying.
A variety of modifications increase ease of play. A greater spectrum of difficulty modes ups both the comfort level and challenge, so you can play casually or face off against ruthless shadows in Maniac mode.
You're now able to manage the team's equipment from within the same menu, which is a huge improvement upon Persona 3's system, which forced you to speak with teammates individually to initiate gear swaps. Various shops perform more functionally by increasing your social status, such as your charm level, which can help unlock social links. A few even allow you to work part time, so it's much easier to score cash. Finally, a data install option noticeably shortens loading times and quickens combat animations.
Scouring mazes gets repetitive, but at least you score great cash prizes and gear. The game boasts a stylish and smart exterior. Clean static backdrops replace the crude 3D environments of its predecessors, allowing for intuitive fast travel that lets you quickly maneuver without scrolling through the map. You can hang out with people, you personally choose answers to their questions that reflect a number of different personality choices, and you can even date people.
These fictional characters are granting me a large measure of trust, and betraying that feels wrong. Your character is the only one in the game that can create and utilize multiple Personas, while other players are stuck with Personas that are a reflection of their own personality in some way.
Your character being able to possess several Personas is a nod to the fact that you, the player, are one of several billion possible people. Building relationships in the simulation portion of the game gives you greater power when it comes time to dungeon crawl. The stronger your relationships, the stronger your Personas are.
The better your friendships, the better your mental health, and the more self-actualized you can afford to be. You know that you have help if you need it, and that lets you push forward. To summon their Personas, the characters place a gun, called an Evoker, to their heads and pull the trigger. Rather than a spray of blood, what looks like broken glass erupts out of their skull and the Persona appears.
Shin Megami Tensei: Persona 3 Portable Review
Aside from being a cool visual, I think this represents something more. You risk being ostracized, embarrassment, and most of all, failure. The gun represents a tool to engineer the death of yourself, of your ego, and that allows your Persona to appear fully formed.
Maybe you like to sing at karaoke, but it takes six shots of tequila to get you there. Those shots are your Evoker. The gun is the equivalent of pausing, taking a deep breath, and stepping forward. Going to high school requires making friends. Making friends makes you stronger, and more reliable in times of danger. Being stronger allows you to protect those friends. The act of protection forces you to open up and embrace your skill.
And so we return to begin again. Everything is related, and all of it is more easily mapped to growing as a human being, than growing as a fighter or magician or whatever. Animation is kept at a minimum, and dialogue is still spoken, but the visuals are near-static images, and events are explained via stage direction. Rather than seeing someone slam a door, you hear the sound and you read the little caption box. More than anything else, P3P reminds me of radio plays. Everything hinges on the actors involved and your own imagination.
While comic books give you most of an image and let you fill in the blanks, P3P works more like an illustrated novel. Physical action is left entirely up to your imagination, while the look and personalities of the characters is given to you.
Dating just one girl - Shin Megami Tensei: Persona 3 FES - Giant Bomb
Strangely, this makes it even easier to be drawn into the game. The tradeoff between the specificity of animation and the freedom of imagination means that you have much more invested in the story.
You create significant portions of the game as you play, and what you create fits into what is already created like a lost puzzle piece. This is largely done unconsciously and entirely on the fly, but it helps make your playthrough yours, rather than something you watch.
In P3P, you are the ride. The characters move and think as you want them to. P3P is full of things to do. In P3P, you can pick it up and go out and work on your friendships.